His "Die!/Crush!" and "Judgement!" attacks have massive shockwaves and explosions. Violent: Minos Prime's attacks and projectiles are considerably faster.His projectile attacks, however, are still as fast as they would be on harder difficulties. Minos Prime does not gain any more stamina going into Phase 2. Harmless and Lenient: Minos Prime's attacks are significantly slower and his "Die!/Crush!" and "Judgement!" attacks have smaller shockwaves and explosions (Or none at all on Harmless).On Violent, "Judgement!" and the final hit of "Thy end is now!" cannot be parried. On Standard difficulty, Parrying "Judgement!" will no longer prevent the explosion, forcing the player to dash to avoid damage during a parry. When falling below 65 (50%) health, Minos Prime shouts "WEAK", overriding any voice lines and begins glowing blue.ĭuring Phase 2, Minos Prime can use Serpent projectiles after jumping before following up with "Die!/Crush!" or an Overhead. Parrying any of Minos' melee attacks will restore 5 points of stamina to him. Violent is the least forgiving, with 10 points of stamina in phase one, and infinite stamina in phase two. Phase 1 on Harmless, Lenient, and Standard all have 6 points of stamina, whilst standard has 12 points of stamina in phase 2. If he runs out of stamina, he will have to wait for it to recharge: The recovery window is 4 seconds on Harmless, 3 on Lenient, and 2 on Standard and Violent - once he's tired out, blast 'em. This attack consumes 1 stamina to be performed.Īll of Minos' attacks are controlled by an invisible stamina meter, which dictates what moves can be performed at what time. This move only is used while Minos is aerial. Overhead: Minos teleports directly above V1 and does a straight-down attack after a sound cue accompanied with a blue flash.This attack consumes 1 stamina to be performed. A Ground Slam can be used to cancel V1's upward momentum. Uppercut: Minos Prime teleports to V1 and attempts a single hit if it connects, V1 gets launched high into the air along with Minos.This attack consumes 2 stamina to be performed. Similar to the previous combo, the punches have a chance of sending V1 into the air, and if V1 is airborne at any point during the first three punches, Minos will cancel the combo into an Uppercut, removing the parry opportunity of the final hit. "Thy end is now!": A four-punch combo the last punch can be Parried, though V1 will still have to dodge away to avoid damage.This attack consumes 3 stamina to be performed. The kicks have a chance of launching V1 into the air should they hit, and if V1 is airborne at any point during the kicks, Minos will instead interrupt the combo to do an Uppercut instead, removing the parry opportunity at the end of the combo. "Prepare thyself!": A two-kick combo followed by a parryable Serpent.It can be Parried, making it a good source of health. It will persist until colliding with a surface or V1. Serpent: (A windup animation with an orange glow): Minos Prime releases a serpentine projectile that homes in on V1 the longer it exists, the tighter its homing gets.It goes straight down, creating a large explosion that deals 50 damage rather than 30. "Crush!": A variant of "Die!" used if V1 is too close when initiated.This attack is only used when Minos is airborne and consumes 1 stamina to be performed. This attack can hit the wall or ceiling, causing the shockwave to be created there and canceling Minos' recovery animation. Minos briefly stops tracking V1 before the slam comes out, allowing the slam to be avoided. "Die!": Minos aims at V1 before instantly slamming towards them, creating a ground shockwave on impact. If Minos does not follow up with any of these attacks, he will have a short recovery window independent of his current stamina. Minos is airborne after teleporting, and can follow up with an Overhead, "Die!/Crush!" or a serpent. "Judgement!": Minos teleports to V1 and performs an explosive dropkick, dealing more damage the closer V1 is towards the center.It only takes a moment of inattention to be utterly destroyed. Minos Prime is an incredibly powerful enemy, capable of chaining attacks to kill V1 in seconds. He spawns after defeating Flesh Prison, as he was trapped within it by the angels after being killed by Gabriel before the beginning of the game. Twin serpents can be seen coiled around his arms. There is a hole where his face should be, and he wears a large crown like the one worn by his deceased Husk. His translucent body gives a clear view of his circulatory system, which seems to be the only organs present. Minos Prime is a tall, luminescent humanoid.
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